Game Navigation | ||||||
Page 1 | Page 2 | Page 3 | Page 4 | Page 5 | Page 6 | Page 7 |
Screenshot | Game name and Author | Platform | Description |
---|---|---|---|
Starting Next CSSCGC Server Simulator
by Firelord 09/01/09 Download |
ZX Spectrum 16K |
Here is another very appropriate "final day of the compo" entry for CSSCGC 2008. For some reason, I just can't shake that feeling of "It's the last day, bring a toy in" that we used to get at school.
Well I have to admit to laughing out loud at playing this one. I won't spoil the surprise by showing the content of the game in the screenshot, so that's just taken from the intro page. As you can see, it has the "Firelord" hallmark about it! I played this until I got up the part which is almost as tense and nerve racking as the film "Juggernaut". Kinda makes you feel like Richard Harris as you attempt to hurredly deal with a potentially disasterous hardware crisis! |
|
Crap Factor
by Arda 09/01/09 Download |
ZX Spectrum 16K |
Hurrah, my prayers have been answered and in the very last hour of the competition too!
I can now check my judging of compo entries against this program's output which should calculate for me what the true crapness score should be! This should prevent any controversy of the results since we now have a scientific approach to crap game evaluation. Only issue for me is the NEW command at the end of the program which means I have to load the program up again for every game tested. A few rather precise floating point constants are to be found in the BASIC source. I'm wondering if the value of these is as fundamental and immutable as the speed of light? Maybe this could be used by CSSCGC entrants too, in order to avoid submitting a potentially compo-losing entry. |
|
Advanced Disappointment Simulator
by Andrew Owen 09/01/09 Download |
ZX Spectrum 16K |
I now present: the final title in the compo - submitted merely one minute before the deadline! This one gives us one more quick gag before the curtain comes down on CSSCGC 2008.
Again, I won't give it away by posting an "in-game" screenshot, so you'll have to load it up, perhaps in the crap game arcade to find out what it actually does. It is interesting to see how a BASIC program using the BORDER command can simulate the look and feel of the machine code ROM LOAD routine quite well (that is the stage before any data is actually loaded). If I'd have known how to do this when I was 15, then the potential for pranks at my friends house would have been amazing! This one is not exactly going to keep you occupied for hours, but perhaps if it was on a Cascade 50 type compilation tape, then more people would be induced into buying it and become ultimately dissappointed! So fire it up anyway and indulge just a few more moments with the last game of the compo! |
Game Navigation | ||||||
Page 1 | Page 2 | Page 3 | Page 4 | Page 5 | Page 6 | Page 7 |