CSSCGC 2008


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Submitted Games

Screenshot Game name and Author Platform Description
kabaddi.gif Kabaddi
by
Paul E Collins
10/01/08
Download
ZX Spectrum 16K In this professional sports simulation based on the highly entertaining Indian game of Kabaddi, you play the role of a "raider". Brings back memories of watching the sport on Channel 4 all those years ago. Basic typing skills required.
hrs.gif Advanced Betting Simulator 2008
by
Gavin Callard
11/01/08
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ZX Spectrum 16K Press 'J' to continue into this all too realistic betting simulation where you may or may not learn an important lesson about the futility of gambling. I certainly did after I lost my remaining £5.8 on Jumping Sprout at Campston. Nicely done horse graphics, and impressively all of the letters you have to press to proceed in the game happen to be high scoring in scrabble.
Lawn3d.gif Advanced Lawnmower Simulator 3D
by
Paul E Collins
17/01/08
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ZX Spectrum 16K Keenly billed as "the joke that never dies", the legendary simulator from way back when has now been updated for the 21st century. It really puts a new perspective on this favoured suburban pursuit, and with a real time weather system too!
suicida.gif SUICIDE IT
by
Radastan
22/01/08
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ZX Spectrum 16K In our constant quest to find meaning in our lives, we may ask ourselves "What happens when we die?". Well now you can examine this scenario repeatedly, and more importantly in a virtual environment. Of course you need not take the philosophical approach when playing this game. You could instead simply propell the red-headed protagonist in a kind of panicking motion, admiring the two frame animation as he runs hastily back and forth across the screen. The choice is yours.
eatshit.gif Eat Shit!
by
Radastan
22/01/08
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ZX Spectrum 16K This one certainly fits the description of the compo, and in a quite literal sense! A variety of amusing responses await you as you chomp your way through the game. You shouldn't "crap out" as long as you have mastered the ability of pressing SPACE.
boofy3.gif Boofy 3
by
Slider
22/01/08
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ZS Scorpion 256K This Russian game runs fine in RealSpectrum emulating a "ZS Scorpion 256K" machine, but only if you select the "48 TR-DOS" mode. It probably runs under other configurations, but I can only get it to crash on a Pentagon 128. A side scrolling arcade game, you must avoid the baddies as you walk sideways throughout the level. Keys are 'O' and 'P' to move left and right, 'A' to duck, and 'M' seems to perform some action. Key responses seem sluggish, but machine coding has been used to draw the sprites and implement parallax scrolling, so this game does seem like it has had more development time spent on it than most CSSCGC entries. Still you'll probably die about seven times before you've even worked out how the keys work. An interesting addition to this year's CSSCGC, as it is a bit different from most CGC entries.
mowadventure.gif Advanced Lawnmower Simulator: The Adventure
by
steve
23/01/08
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ZX Spectrum 48K In the words of the author:- "You may have played the classic Advanced Lawn Mower Simulator, but now the ultimate game is back as an adventure that will push your spectrum and your skills to the absolute limit! It's "Advanced Lawn Mower Simulator: The Adventure" and it's Absolutely Brilliant!
Mow the lawn through hundreds of procedurally generated blades of grass with stunning realism, colour and sound! Immerse yourself in this alternative reality as you Mow to victory to discover the true secret of the lawn whilst trying to earn your 75p and packet of Rolos! Watch out for rocks and coathangers, suspense and adventure at every turn! Brilliant!"
crysis.gif Crysis
by
Radastan
25/01/08
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ZX Spectrum +2 A truly amazing achievment to port the current high-end PC game of Crysis to our beloved Speccy platform. Radastan tells me "Awesome Heuristic Routine for generating a real 3D World, with 5 enemies awaiting you, and destructible scenario." Immerse yourself in this highly realistic game world where time is of the essence, and it's a matter of "kill or be killed". It's somewhat of an antidote to the overbloated software of our times. Minor sacrifices were made for the eight bit version, but overall it's a pretty solid port. Screenshot from Speccy version, some minor details may differ slightly from other platforms.
Turtogas.gif Turtogas
by
Mojon Twins
25/01/08
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ZX Spectrum +2A/+3 In this game, your task is to walk around the screen, collecting the dots using QAOP keys, whilst avoiding some oversized turtles. You play a tribble-like entity that could possibly be mistaken for George from kids TV show Rainbow. Impressively, the game has a very high quality intro screen, and realistic samples that can sound quite menacing. This game requires +2A/+3 (not 128/+2) emulation in 128K mode as it uses the ramdisk to play the samples.
the-real-phantomas-infinity.gif The REAL Phantomas Infinity
by
Mojon Twins
25/01/08
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ZX Spectrum 48K Have you got the urge to go up in the world? Then this game may well interest you. A parody of an existing speccy game, also by the same authors called "Phantomas Saga: Infinity", this game features an infinite number of levels for you to travel through. I've currently saved my game on level 14, but I might play a bit more later, and try to reach level 42 just for the sake of it. Needs 48K mode to run.
FlightSim2008.gif Flight Simulator 2008
by
James Smith
26/01/08
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ZX Spectrum 48K With a frame rate higher than Microsoft's "Flight Simulator X", real map data of northern Scotland and a full set of documentation, this is for all practical purposes a retail product, and well done for shoehorning it all into 48K. I'm surprised the author didn't also supply me with a scan of the cassette inlay with £14.99 WHSMITH stuck on it! However, James really does assure us in the documentation that the game is in fact crap. Do you believe him? To me it brings back vague memories of TLL, but with none of that urban jungle nonsense getting in the way of the beautiful Scottish countryside! Full asm source code is also provided. By the way, James asks "Perhaps somebody can show me how to remove the flicker?". Can you help on the CSSCGC 2008 forum?
GoatFall.gif GoatFall
by
compiuter
26/01/08
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ZX Spectrum 16K Learn some interesting facts about the culture of Manganeses de la Polvorosa in the province of Zamora, Spain as you play this game. You take the role of "goat tosser" as you throw a goat from the top of the church's bell tower to be caught (hopefully) in a sheet of tarpaulin by the (invisible) cheering crowd below. What will the verdict be? 'tis in the hands of the Gods I think.
god.gif Oh My God!
by
A. J. Moss
27/01/08
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ZX Spectrum 16K Defend the cross from attack by snake like monsters in this arcade actioner. Use keys QAOP to move the monk around the play area and M to fire the aerosol can weapon at the incoming waves of magenta enemies. The cross will naturally rise, but if the the enemies touch it, then it will start to descend. If it reaches the bottom of the screen, then you will lose a life. Allow the cross to ascend near to the top of the screen in order to progress to the next level. Features high quality UDG graphics, and an impressively neat and well commented BASIC listing. Although the author comments "This game is undeniably slower, feebler and less entertaining than I had thought possible when I first dreamed it up in my head.". *Update* - The author added a holy hand grenade.
UNSPACE.gif Un-Space Invaders
by
Apenao
27/01/08
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ZX Spectrum 48K This is an interesting twist on the usual Space Invaders genre. Your goal is actually to save the invading alien civilisation from destruction by humans. The loading screen is reminiscent of a secret dossier smuggled out of Area 51, as commonly seen in the X-files. According to the author, there are three different possible endings to the game, depending on the decisions you may take. The first decision is whether or not to redefine the keys. I recommend that you do this even if you want to keep the default QAOP layout. The reason is that the "define new keys" option in itself gives vital clues as to the operations of your ship. I somehow managed a feeble score of minus 20 just trying to grab the screenshot. The screenshot required precise timing to grab because the game contains a near flawless textbook example of a "crap game" graphics routine, and should be studied carefully by budding crap game authors everywhere.
sls.gif Silent Letter Shootout
by
bigjon
27/01/08
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ZX Spectrum 16K Ahh, the age old justification of buying that first family computer, education! Use keys N and M to select the correct letter (the one that is silent in the word) and then press B to fire it at the rapidly descending spaceship. The spaceship has a special kind of shield that is impervious to all but the correct silent letter. Shoot it down before it lands, or you'll lose a life. After the game has been played for a while a very important lesson will be learnt, simply that the English language is terribly illogical and that's why all young people use txtspk instead nowadays (no silent letters).
als.gif Advanced Loading Simulator
by
steve
27/01/08
Download
ZX Spectrum 16K It doesn't take a LOAD of skill to play this one, all you have to do to avoid cocking it up is press ENTER without pressing any other keys first. Clearly the author had a copy of "The Complete Spectrum ROM Disassembly" by Dr.Ian Logan and Dr.Frank O'Hara to hand when coming up with this magnum opus. I wonder if the good doctors realised that their seminal work would one day put to such productive endevours? Computer? Computer? Hello Computer? Just use the keyboard. Keyboard?, how quaint. RANDOMIZE USR 1278, that's the ticket laddie! Sorry, playing this game just did something to my mind.
ultimate-first-communion-simulator.gif The Ultimate First Communion Simulator
by
Mojon Twins
30/01/08
Download
ZX Spectrum 48K na_th_an tells me:- "Your goal is gain salvation. First walk in line to the church, trying to keep in line without crashing with your front or back pal. Then take communion from Mr. Parkinson pressing SPACE at time. And then, the longest gameplay in history! more than 67 years of gameplay, avoiding falling in the temptation of pressing SPACE to sin... If you manage to do that, you'll go to heaven. :D"
MRYELLOW.gif Mr Yellow meets mr Cyan
by
Stefano Bodrato
01/02/08
Download
ZX Spectrum 48K Attempt to stay focused as you fight it out in this tense duel to the death, where each player's nerve must be held until only one of you is left standing. Quentin Tarantino would be proud of this!
THE_BOAT.gif The Boat of Doom
by
Graz
02/02/08
Download
ZX Spectrum 128K You may have thought that the "bullet time" effects in The Matrix were pretty impressive, but that's nothing compared to this game. Sit agog in front of your VDU as you fire an aquatic pellet from your futuristic speedboat, forcing the game to enter it's projectile processing subroutine. Not that it's for me to comment on the cleverly programmed temporal dynamics behind these new fangled "time torpedoes". Nice idea for a crap game to totally omit any mention of the in-game keys, but to spare you the bother of working it out all over again, they are O,P,M,SPACE. You may be interested to discover that this title was written under the apparent pseudonym of "Freda Munroe".
tmd.gif Target Man - Deluxe Edition
by
Gavin Callard
03/02/08
Download
ZX Spectrum 48K/128K/+2/+2A/+3 There's something about the irritatingly slow intro screen that reassures the player that they are somehow in a safe pair of hands when it comes to crap game authourship. We start with some nice graphics of a car on the loading screen, as seen through the eyes of the alien known as "Predator", followed sometime later by a nice "Hollywood operating system" type screen where we enter that alternative universe where all computers display textual information by emitting it across the screen one letter at a time whilst beeping once per letter. Cosy. As for the game itself, it's a nice litle exercise in ploughing a rather slick looking sports car into as many on-road targets as you can possibly manage, because as a trainee special agent, you may be someday expected to exercise your "license to hit things at high speed", in a real world situation. The author thoughtfully provides the game in both .tap and .tzx format and tells me that the game provides enhancements on the 128K systems.

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