Level one of Tiny Pacman (Final Version). Here, the player is temporarily invulnrable after eating a '$' power pill.
Level two of Tiny Pacman (Final Version).
Program listing on 48K Spectrum (original version), with thanks to Einar Saukas for shrinking the listing.
Program listing on 48K Spectrum (final version). Einar Saukas made countless optimisations in order to get this version to exactly fit within the oneliner compo limit.
1 BORDER 0: POKE 23693,1: CLS : DIM p(10): FOR l=0 TO 4: RESTORE : READ w,s,m$,m$: FOR t=1 TO 10: LET p(t)=85-9*t: PRINT AT t,0;m$(t*w-11 TO t*w): NEXT t: LET m$(p(1)+1)="": LET k=113-CODE INKEY$: FOR a=1 TO l+2: LET g=p(a): LET i=4*RND-2: LET i=(a=1)*((k=1)-(k=2)+w*((k=16)-(k=0)))+SGN i*(1+11*(i*i<1))*(g<>p(1)): LET c=CODE m$(g+i+1)-45: LET p(a)=g+i*(c<2)-i*(m$(g-i+1)<"O")*(c>1)*(a>1): PRINT AT g/w+.5,g-w*INT (g/w);m$(g+1);AT w,0;l*58+s;AT p(a)/w+.5,p(a)-w*INT (p(a)/w); INK 7-a*(t<1);"c@@@@@"(a): LET t=t-1+(c=-9*a)*(37-t): LET s=s+(a=c): IF a=1 OR p(a)-p(1) OR t>0 THEN NEXT a: POKE (s<56)*23620,w: NEXT l: DATA 12,1,"OOOOOOOOOOOOO...O......OO.O..OO.OO.OO.OO...$.O.OO....OO....",m$+m$(w TO )+m$ |
Download the game (Original version)
Download the game (Intermediate version with better AI)
Download the game (Recommended final version)
Rules of the Game
Ghost | Name | Comments |
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@ | Speedy | Speedy appears as the sole ghost in the very first level. He is the fastest ghost in the game during level 1, but only because the game slows down on the later levels. |
@ | Swampy | First pops up in level two. Swampy likes to save the environment, and that means killing you reckless eater of dots. |
@ | Dandy | Now things start to get a little bit tricky. By the time Dandy turns up, there are three ghosts in the maze and they really start to get under your feet. |
@ | Kenny | By the time Kenny turns up on level four, the game really starts to slow down. Grabbing the last few dots can now become very tricky, particularly in the dead-end parts of the maze. |
@ | Shadow | Master of stealth, the best kept weapon of "tiny pacman" does not reveal himself until the very last level. Watch out carefully for this ghost, as he is the same colour as the maze, and can catch you unawares. |
Hall of Fame |
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The following people have completed the game |
(No-one has yet been known to complete the game) |
The following high scores have been submitted |
Digital Prawn scored 249 on 20th July 2007 |
To submit a score to the hall of fame, please send a PM to "Digital Prawn" on the "World of Spectrum" Forums.