Initial map screen.
Program listing on 48K Spectrum.
1 RANDOMIZE : DIM m(862): READ p,z,n,g: FOR g=g-1 TO g: LET p=p-z: LET m(p)=1: POKE 22463+p,48-(g=429): NEXT g: POKE (g=430)*n,16: LET j=68-CODE "d$CE"(RND*3+1): LET z=j-2*j*m(p-j-j): LET k=p/32-z/16: POKE (m(p-z-z)<m(p))*(k>1)*(k<25)*(k>INT k)*n,4: LET p=64*INT (RND*12)+2*INT (RND*15)+66: POKE n,9: LET k=CODE INKEY$: POKE (k<1)*n,9: RESTORE : READ n,n,n,c,d,u,z,j,p,q: CLS : LET o=m(q): LET a=c: LET c=(d+d+a)*o-a: LET d=INT (d-.3*o*d): FOR e=-.5 TO 1: LET w=INT (.35*a-d)*(m(q+e*2*j)<o): PLOT 128+a*e,88-d-w: DRAW (c-a)*e,w: DRAW 0,d+d: DRAW (a-c)*e,w: NEXT e: LET q=q+z: POKE (p<>671)*n,16+5*o*(q<>672): DATA 672,1,23620,250,114,(k=55)-(k=54),z+u*(j-z*u),z*(1025*(z*z=1)-1)/32,p+(k=57)*z*m(p+z),p |
The Story
In Labyrin3D, you were lucky to escape alive from the alien planet, particularly given the limited spacesuit technology of the time. Now, after 10 years of intensive research, the scientists finally managed to track down what caused the power loss in your spacesuit, and it was the damn compass! However, due to severe budget restrictions they could never develop a suitable replacement, so mission control back on Earth issued a directive ordering the removal of the compass system from all spacesuits. This is the reason that in 3D Maze you don't have a battery limit anymore, but there's no compass either. Still you remain compelled to return to the same alien planet, regardless of the risks, as the potential rewards are great. During the time since your last visit, alien researchers have also been busy developing the technology to construct perfect mazes and it looks like they have now succeeded in doing this! You will find the maze considerably more difficult and circuitous than those primitive labyrinths of a decade ago. This time you must try to keep in mind your direction of travel, so that you don't spend the rest of your days walking aimlessly around the fiendish alien maze.
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